TECXPOSITION HACKATHON
#TecXhack4Growth

In partnership with    
What’s a tech event without the opportunity to challenge the brightest minds.

Purpose

The TecXposition Hackathon (#TecXhack4Growth) aims to help bring exposure to talent in Africa as they come together to create original and awesome applications and technologies.

It presents the opportunity for participants to interact with peers, meet investors and broaden their network of associates.

Hackathon Timeline
Monday, June 30, 2020
Application open
Monday, June 30, 2020
Friday, October 16, 2020

Application close

Friday, October 16, 2020
Monday, November 9, 2020
Participant on-boarding
Monday, November 9, 2020
Wednesday, November 11, 2020
Hackathon kick-off
Wednesday, November 11, 2020
Friday, November 13, 2020

Winners announced

Friday, November 13, 2020

Challenge Themes

Participants will develop a concept within the challenge themes, to solve a problem using technology.
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African Health

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Education

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African Crises Response

environment

Environment

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Economic Opportunity

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Urban Infrastructure

Participation

  • #TecXhack4Growth is a virtual event, each participant must provide the hardware and/or software required to participate (e.g. laptops, phones, etc.), including any necessary chargers. Stable internet connection is mandatory.
  • Participation is free.
  • Everyone is welcome to apply.
  • Teams will ideally consist of 4 people.The maximum number of teams in the event is 12. TecXposition can change the composition of the team, on request.
Apply here
Challenge theme of interest

Final Product

The final product of the hackathon will be a Minimum Viable Product (“MVP”) to the Teams’ allocated problem area. 

This MVP will be assessed by the judging panel and can come in any presentable form including but not limited to a concept, design, blueprint, prototype, product, application, software, hardware.

Winners

Three winning teams will be chosen according to the majority votes of the judges and based on the criteria which will be presented to the participants on day 1 of the hackathon.

The TecXposition Hackathon judging panel will declare winners and award prizes on the last day of the event. The decision of the judging panel is final and not subject to any review or reconsideration.

The winning product resulting from the Hackathon may, at TecXposition’s discretion, be selected for further development and eventual implementation as laid out in the Rules and Regulations of the event.

Schedule - week of the event

Swipe left or right to reveal the other steps.

November 9, 2020

Hackathon environment setup and debrief.

November 10, 2020

Hackathon launch (intro to virtual hackathon, sponsors & challenges)

November 11, 2020

Project submission, check-in, Q&A

November 12, 2020

Demos due midnight

November 13, 2020

Judging panel to deliberate (Winners to be announced)

RULES AND REGULATIONS

  1. The responsibility of the components and the materials required for developing the prototype during the hackathon lies solely with the participating teams.
  2. The entire idea need not be fully implemented. However, the submission should be functional so that it can be reviewed by the judges.
  3. The developer/developers of the solution will have all rights and own the IP of the product. However, all code needs to be in the public domain (open source) so that it can be evaluated by the judges.
Everyone is welcome

All materials submitted in connection with the hackathon must be in English or, if not in English, the Maker must provide an English translation of the demonstration video, text description, and testing instructions as well as all other materials submitted.

  • Functionality: The application code must function as depicted in the video and/or expressed in any other materials submitted in connection with the hackathon.
  • New: Applications must be newly created by the Maker during the hackathon submission period.
  • Testing: The Maker must make the Application available free of charge and without any restriction, for testing, evaluation and use by the Administrator and judges during the hackathon and until the judging period ends. Makers must make their application available for testing by:
  • Including a link to the open source application code on GitHub or BitBucket, etc.
  • SDKs, APIs, & Data: Applications may integrate third-party SDKs, APIs and services, provided the Maker is authorized to use them.
  • Intellectual Property: Your Submission and all components thereof must: (a) be your (or your Team) original work product; (b) be solely owned by you or your Team with no other person or entity having any right or interest in it; and (c) not violate the intellectual property rights or other rights, including but not limited to copyright, trademark, patent, contract, and/or privacy rights, of any other person or entity. A Maker may contract with a third party for technical assistance to create the Submission provided the Submission components are solely the Maker’s work product and the result of the Maker’s ideas and creativity, and the Maker owns all rights to them. A Maker may submit a Submission that includes the use of open source software or hardware, provided the Maker complies with applicable open source licenses and, as part of the Submission, creates software that enhances and builds upon the features and functionality included in the underlying open source product. By entering the Hackathon, you represent, warrant, and agree that your Submission meets these requirements and the Hackathon Administration will not be obliged to answer or legally bound for such instances.
  • Maker Rights: Subject to the licenses described below, any applicable intellectual property rights to a Submission will remain with the Maker.
  • Poster Rights: By entering the Hackathon, you grant to the Administrator, each of their parent companies, subsidiaries, and affiliates, and any other third parties acting on behalf of any of the foregoing, and the successors, licensees and assigns of each of the foregoing (all of the foregoing, collectively, the “Contest Entities”), a royalty-free, non-exclusive, worldwide perpetual license to display publicly and use for promotional purposes the Submission, in perpetuity. This license includes, but is not limited to, posting, or linking to the Submission on Poster’s, Administrator’s, and partners’ websites and applications, including the Hackathon Website, and display and promotion of the Submission in any other media, worldwide.
  • Makers represent and warrant that the Contest Entities are free to use the Makers’ Submission in the manner described above, as provided or as modified by the Administrator, without obtaining permission or license from any third party and without any compensation to Makers.
THE AWARD OF A PRIZE TO A POTENTIAL WINNER IS SUBJECT TO VERIFICATION OF THE IDENTITY, QUALIFICATIONS, AND ROLE OF THE POTENTIAL WINNER IN THE CREATION OF THE SUBMISSION. 
 
The final decision to designate a winner shall be made by the Poster and/or Administrator.
  • You will be bound by and comply with these Official Rules and the decisions of the Administrator, and/or the Hackathon Judges which are binding and final in all matters relating to the Hackathon.
  • You release, indemnify, defend and hold harmless each of the Contest Entities, the Prize suppliers and any other organizations responsible for sponsoring, fulfilling, administering, advertising or promoting the Hackathon, and all of their respective past and present officers, directors, employees, agents and representatives (hereafter the “Released Parties”) from and against any and all claims, expenses, and liabilities (including reasonable legal fees), including but not limited to negligence and damages of any kind to persons and property, defamation, slander, libel, violation of right of publicity, infringement of trademark, copyright or other intellectual property rights, property damage, or death or personal injury, arising out of or relating to the Hackathon, a Maker’s entry, creation of Submission or entry of a Submission, participation in the Hackathon, acceptance or use or misuse of the Prize (including any travel or activity related thereto) and/or the broadcast, transmission, performance, exploitation or use of the Submission as authorized or licensed by these Official Rules.
  • The Released Parties are not responsible for incomplete, late, misdirected, damaged, lost, illegible, or incomprehensible Submissions or for address or email address changes of the Makers. Proof of sending or submitting will not be deemed to be proof of receipt by the Poster or Administrator.
  • Each Maker acknowledges that each of the Contest Entities engages and has engaged and will in the future engage in the development, preparation, production, acquisition and dissemination of software, technology and other material (collectively, “Materials”), including without limitation Materials that may be similar or identical to a Maker’s Submission, and that other people may previously have submitted to one or more of the Contest Entities Materials that are similar or identical to a Submission. Each Maker agrees that it will not be entitled to any compensation or credit in connection with, and will not have any other legal, equitable or other rights of any nature with respect to, the use by any of the Contest Entities of any Material that is similar or identical to any Submission or any component thereof. As an inducement to Administrator to accept the Maker’s entry, each Maker hereby waives any claim or right of action against any of the Contest Entities in connection with the Contest Entities’ use of any Materials (or any portions thereof), whether or not such Materials are similar or identical to an Maker’s Submission or contain any features, ideas, material and/or elements that are similar or identical to those contained in an Maker’s Submission. Without limitation of the foregoing, the Contest Entities will have the right to use, without any payment or other obligation whatsoever to any Maker, any part of any Submission, and any idea or concept contained therein, that (a) is similar or identical to, or contains elements encompassed in, any material or concept that has been developed, produced or disseminated or is under consideration or in development by or for any of the Contest Entities before or at the time of the Maker’s submission of the Submission, (b) is not unique, novel, original and concrete so as to be entitled to protection under applicable laws, (c) has been made public by anyone at the time of its submission in the Hackathon or otherwise is in the public domain, (d) would be freely usable by a third party if it had not been submitted as a Submission or the subject of any agreement, (e) is not protected by United States copyright law or (f) is similar or identical to, or contains elements encompassed in, an idea, concept or material that is independently created by any Contest Entity or any third party. Acceptance of a Submission is not an admission by any Contest Entity of the novelty or originality of the Submission.
By participating in the Hackathon you consent to the use of personal information about you, if you are a winner, by the Poster, Administrator, and third parties acting on their behalf. Such personal information includes, but is not limited to, your name, likeness, photograph, voice, opinions, comments and hometown and country of residence. It may be used in any existing or newly created media, worldwide without further payment or consideration or right of review, unless prohibited by law. Authorized use includes advertising and promotional purposes.
 
The duration of your consent is for a period of one year following the conclusion of the Hackathon. This consent applies, as applicable, to all members a Maker’s Team that participated in the winning Submission.
  • Administrator reserve the right, in their sole discretion, to cancel, suspend and/or modify the Hackathon, or any part of it, in the event of a technical failure, fraud, or any other factor or event that was not anticipated or is not within their control.
  • Administrator reserve the right in their sole discretion to disqualify any individual or Maker it finds to be actually or presenting the appearance of tampering with the entry process or the operation of the Hackathon or to be acting in violation of these Official Rules or in a manner that is inappropriate, unsportsmanlike, not in the best interests of this Hackathon, or a violation of any applicable law or regulation.
  • If there is any discrepancy or inconsistency between the terms and conditions of the Official Rules and disclosures or other statements contained in any Hackathon materials, including but not limited to the Hackathon Submission form, Hackathon Website, advertising (including but not limited to television, print, radio or online ads), the terms and conditions of the Official Rules shall prevail.
  • The terms and conditions of the Official Rules are subject to change at any time, including the rights or obligations of the Maker, and the Administrator will post the terms and conditions of the amended Official Rules on the Hackathon Website. To the fullest extent permitted by law, any amendment will become effective at the time specified in the posting of the amended Official Rules or, if no time is specified, the time of posting.
  • The terms and conditions of the Official Rules are subject to change at any time, including the rights or obligations of the Maker, and the Administrator will post the terms and conditions of the amended Official Rules on the Hackathon Website. To the fullest extent permitted by law, any amendment will become effective at the time specified in the posting of the amended Official Rules or, if no time is specified, the time of posting.
  • If at any time prior to the deadline, a Maker or prospective Maker believes that any Official Rule is or may be unclear or ambiguous, they must submit a written request for clarification.
  • The Administrator’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision. Should any provision of these Official Rules be or become illegal or unenforceable in any jurisdiction whose laws or regulations may apply to a Maker, such illegality or unenforceability shall leave the remainder of these Official Rules, including the Rule affected, to the fullest extent permitted by law, unaffected and valid.
For any additional queries: send an email to us.

Pitching

After hacking concludes, teams will pitch their MVPs to the judges.

You are encouraged to present what you have done even if your hack is broken or you were not able to finish. It’s okay if you didn’t finish your hack—that happens all the time!

Judging Criteria

Teams will be judged on these four criteria. Judges will weigh the criteria equally. During judging, participants should try to describe what they did for each criterion in their project.
  • Technology: How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components?
  • Design: Did the team put thought into the user experience? How well designed is the interface?
  • Completion: Does the hack work? Did the team achieve everything it wanted?
  • Judges will assess the following:
  • Presentation ability – organised, compelling, and engaging for the audience
  • Problem Solving - Is there a direct correlation between the problem statement and solution? Does the solution adequately address the challenge in question?
  • Utility – is the solution useful to its intended audience? What utility will be derived from the solution?
  • User Experience – was the solution built with end users in mind?
  • Innovation – to what degree is there a contribution to knowledge? Does the solution build on existing principles or solutions? Or is it a novel idea?
  • Use of data – did the team use data to build and prove the viability of the solution? To what extent was this done?

Remember!

The competition is just a part of the hackathon. To make the most out of the event, try something new, teach other people, and make new friends!

FAQ

Everyone is welcome, we invite all start-ups, entrepreneurs, designers, developers who are passionate about creating a change using technology

Overall winning team will receive a prize (tbc) plus an invite to a partnered accelerator for further development.
 
Here, teams receive mentorship, the chance to meet and work with some of the top names in technology, and the ability to pitch to a sea of investors during a Virtual Demo Day at the end of the event.
 
Winning teams 2 & 3 will also receive prizes and be presented to partnered accelerators for consideration.
 
Challenges are provided by our sponsors.

Participants must adhere to the Rules and Regulations outlined above

We all start coding at the same time. It is ok to work on designs beforehand, digital mock-ups, open source frameworks, and anything else available to everyone, but keep things within fair limits.

Winning teams may be subject to a code-review at some point following the event or immediately before the winner is decided. This is to ensure that all code used is in fact fresh.

You own your IP and whatever you create. Simple as that. If you would like work with TecXposition’s partnered accelerators this is permitted.

No more than 5 people.

Projects need to be submitted by the designated time. You will receive an email with instructions on how to do just that.

You’ll be asked to submit a 2-minute video demo of your project. The video demo will be viewed by a panel of judges. Any length of time over 2-minutes will not be watched, so we advise not going over the 2-minute video length.

Hosts

Toju Ogbeide

Toju is an entrepreneur with a background in Computer Science & Management, experienced in IT and technical fields. Toju has built technology solutions to help tackle everyday problems. He recently developed a mobile app for social good, helping nonprofits/charity organizations raise funds from millennials. His work experiences span ERP Implementation, business analysis and IT project management. Toju is driven by and has a passion for making a positive impact in the world. He is a member of the Toronto Skyline Rotary club serving as Service Committee Chair. Toju’s hobbies include using technical, fundamental, and sentimental analysis in stock trading.

Ifeoma Nembhardt

Ifeoma has worked at Cisco since 2007 in various roles within IT, such as Project/Program/Product management, Finance Management, Business Operations, Service management, and currently IT Management. She currently manages Social Collaboration and Directory platforms for all Cisco employees as well as managing a Data and Analytics team. Her passions include encouraging young people into careers in the tech industry and as a result of this, founded the ’I am IT’ group in 2008, which works with young people pre-GCSE to get them excited about the different kinds of careers within IT. She was also a founding member of ‘Your Future, Your Ambition’, in which different companies come together every year at an event to introduce young people to exciting career paths in STEM. She is married with 3 children, and loves reading, spending time with family and friends and being creative.

We have partnered with Project X to bring you a memorable experience.

There will be prizes to be won. More details on prizes will be available in due course.

To participate in the hackathon, please contact hackathon@tecxposition.com

Applications will close Friday, October 16, 2020.
Let’s work together to deliver viable solutions.

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